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Punctuality Poker

by for .  
15 +11 - 25 Low

A light way to encourage punctuality in any group event or meeting in which there are breaks

52

Goal

To motivate participants to return on time from breaks

Attachments

Materials

    Instructions

    Before

    Setting: deck (or two) of cards, list of poker rules

    Time needed: 15 minutes distributed throughout the day

    During

    Each person that returns from a break by the agreed upon time (be VERY specific!) earns a card. At the end of the day, the person with the best poker hand (or top three) wins a prize. Make the prize something desirable, otherwise this trick will not work the next time!
    Players can swap cards to try to get the best hand, but they cannot end up with more cards then they earned (no gifting of cards!).

    After

    Usual or Expected Outcomes: Better punctuality after breaks


    Online Tip

    This method could be adapted for online use.   The facilitator may shuffle a  pack of cards and then pluck and display a card from the top of the pack for each attendee who turns on his/her video and greets the facilitator by the agreed time after break and lunch. The attendee will record the number/value of the card plucked on his/her punctual arrival after break and lunch. The facilitator will also make a note of the cards plucked for each punctual attendee. At the end of the programme, the card numbers/values are tallied for each punctual participant and the one with the highest tally wins a prize which may be a gift certificate or a token that is displayed and promptly mailed to him/her.


    Comments (2) (3.5 avg / 2 ratings)

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    • This can be fun but it could be tedious for the facilitator to keep track of the scores if working alone.

      almost 3 years ago
    • Could be fun, but also seems manipulative. Would require a playful group who trusts the facilitator.

      almost 7 years ago